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After I had done the first drafts and the prototype for Runner Runner and I was still implementing new ideas and features, it just sucked.

Why?

Well, it didn’t exactly suck.. But since I wasn’t concepting all the stuff I wanted to implement it got pretty messy after some time. I didn’t want to retouch any of my code again because I simply didn’t understand it.

So I made a master plan 📝

What are the features I really wanted to implement? What can I scrap and what do I really need?

The features and stages for the game

I staged the whole thing to put in the features one by one, not get lost in spaghetti code (which still happened.. but reduced) and have a clear vision of the game.

It was hard to resist the urge to write in new features that popped up in my head – “Let’s do another game mode”, “Why don’t we implement collectables?” – There was always this evil buddy talking me into this stuff 🤡

Fortunately there was also this little guy, helping me to not stray from the path and keep my vision focussed 🤓

And so I kept rewriting..


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Thomas Grikschas


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About a Game

🎮 Game Development
🤘 Player Experience Design
🤪 Creative Insanity

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