Shaders. These things are ridiculous. How does anyone know how to write them? 😅
Unity 2018.1 now offers a visual node window for shaders; haven’t spent more than a few minutes with it yet though.
I won’t be talking about shaders, only that I have been working with the Stylized Water Shader from the Unity Asset Store.
Why water? Well, a good friend expressed that it’s way more logical and fun to die in the game when you actually hit something more tangible and not just a white ground. And he simply asked “Why not just some water?” 🚿
I played so many hours with it until I finally had water that worked for me.
Another thing was turning the simple cube platforms into something that looks more appealing and not just Unity out of the box material.
So I played around with a few materials but I didn’t come as far as I imagined.. Colors didn’t look great, metallic effects and smoothness were just not working and I didn’t know what textures could go with it 🧐
Since I was still trying to get the water shader right, I wanted to see how it would look like when the water hits the platforms. Seeing the foam on the edges. So I moved them down. And all of a sudden it was so obvious what to do with them – crates! And that’s what I did:
Additionally I added a few more things to it to make it a full scene:
• a pirate ship as the finish line
• a small starting island made with the terrain tool in Unity
• switched some sounds from a popping sound to a splash when falling into the water
• jumping effects
• and more minor details..
And this is the result: